![]() Updated plugins updates check to make it faster. Rustadmin is now compatible with, , sign and chaoscode.io. Added current oxide version and automatic oxide update check in the Plugins list tab. Rustadmin is now compatible with myvector.xyz. The notification ensures that the ban/unban operation has been taken into account by your server. Added notifications system on user banned/unbanned. Added new setting to customize the Discord notifications logo. Fixed scheduled commands not properly rescheduled when the execution date occurs when Rustadmin is disconnected from the server or the command is disabled. Huge thanks to Middel for his great work! - Fixed multiple issues with missing/bugged translations. Huge thanks to TheNakedGoddess for her great work! The syntax is the same as for triggered commands. Added the possibility to use ::postwebhook in the players custom context menus. Huge thanks to Züzuroth for his great work! - Added IP range bans. Fixed Oxide permissions manager not loading when group names contain these characters: Huge thanks to ELCHIMENEAS for his great work! Added new setting for custom context menus to let you specify if Rustadmin should as for a confirmation before executing a command. ![]() The permissions manager is not yet compatible. Only the plugins list is supported for now. Fixed Oxide plugins hook times always 0. Huge thanks to Punisher for his great work! - Fixed players contextual menu sometimes not showing up on touch devices. Fixed chat history sometimes not loading/preloading when there are no recent chats recorded. The truncated lines can be clicked to show their non truncated version. Added truncated lines notion in consoles to increase the readability. Added the possibility to reorder the custom contextual user menus. Huge thanks to Miho for his great work! - Added new triggered commands 'On PVP Event' and 'On PVE Event'. It is now possible to add/update/delete moderators on multiple servers at once. Added $ to be used with triggered commands. Fixed moderators not being able to set players markers for admins having multiple servers. Take a look at upcoming features listed below:Īs you can see HORSEPOCALYPSE is shaping out to be one of the biggest content updates we ever had for RUST Console Edition.- Fixed various issues with the carbon plugins list. As always, this substantial content update introduces a plethora of new features to enhance your gameplay experience. While we don't have a specific date yet, it's important to note that when we release it, the servers on the public test branch will have to be wiped, so please keep that in mind. Our current plan is to start tests over on the public test branch (PTB) for HORSEPOCALYPSE, sometime in July. To guarantee the best possible experience for all of you, we will be working on optimization for a few more weeks to fine-tune the content before it's ready for testing. ![]() The challenge lies in ensuring a smooth performance while accommodating the fast movement of horses and the additional animations they bring to the game. We know how excited y’all are for the release of rideable horses in RUST Console Edition and the team has been working to optimise this feature since we released Cultivator on the main branch. There are other fixes coming with the monthly wipe, so be sure to keep an eye on our website so you don’t miss the patch notes for 1.71. This fix will improve the node system and bring RUST Console Edition more in line with the STEAM version in that aspect. Don't worry though! We have a fix ready for the upcoming patch on June 29th, coinciding with the Monthly Wipe. However, we encountered a small bug that caused the node density to be lower than intended. They now spawn closer to the cliffs, following the pattern from the STEAM version. With the new terrain and map generation changes, the way nodes spawn on the map has been affected. But there's one specific aspect we would like to offer more clarity about, and that is the node system and map generation. The new farming 2.0 and other introduced items have also made the gameplay more enjoyable. The performance has greatly improved, making the game run much smoother and look visually more appealing for everyone. We always strive to push the limits of what's possible on PlayStation 4 and Xbox One, and this update required a lot of work to make it happen. Now that CULTIVATOR is out in the wild, we're thrilled to see the positive feedback coming in about the new systems and improved terrain textures.
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